﻿using Simulation.Framework;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine;
using System.Collections.Generic;
using System.Collections;

namespace Easy.Game2d {

    public partial class UILevelPanel : PanelBase {

        public TMPro.TextMeshProUGUI LevelTextTextMeshProUGUI{get;private set;}

        #region control
        private void InitComponent() {
            // init
            LevelTextTextMeshProUGUI = transform.Find("LevelText").GetComponent<TMPro.TextMeshProUGUI>();

            // button
        }

        private void ClearComponent() {
            // button

            // clear
            LevelTextTextMeshProUGUI = null;
        }
        #endregion
    }
}
